-[an ominous development]-

Ominous Development did not have a definite beginning. More, Ominous Development evolved from a group of friends with a common interest in computers, gaming and the bounds of our imaginations. Our goal in this venture is to create games that we enjoy. We strive to leave the player not thinking "You know, if they had just added this, it would have been all the better." We're looking to be a part of the revolution that steps back from the familiar genres to make games that are fun and engrossing once again. We believe that games are not just something to be played, but something to be played with. If we haven't engaged both your mind and you imagination, then we haven't met our mark. We are gamers. We make games for us. If you know us personally, you know that we have quite different views on many topics, but we all endeavor to create.

-[ominous development is...]-

Eric Walker - Lead Designer/Programmer
Scott Stanfield - Programmer
Bret Alfieri - Art Direction
Chris McGarry - Music/Sound/Website
Joe Saucedo - Designer

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